Post by The Council on May 28, 2013 20:00:37 GMT
**General Information[/font]
Borea are much like faeries, but they have two differences. One, they do not have a minature form with wings and another is that the elements that they control are different. These elements are a mutation of the elements that their faerie counterparts can control. Unlike faeries, Boreai do not believe in a deity and therefore do not share the surname of their elemental God or Godess. Instead, they take on a human surname. Though, much like faeries, the element that these Boreai acquire does not depend on their lineage but instead depends on their personality.
Each Borea will age at five years per century, meaning that they can live up to 2000 years old - much like faeries. Borea are said to have originated in Siberia, according to the legend that a Sorcerer placed a curse on the once-faeries for their harsh spirits and cold hearts. Though, like the legend suggests, not all Boreai are cold and heartless. There are still Borea that are nice of heart however many Borea are still cruel.
DARK BOREAI
Dark Boreai are a mutation of Soul Faeries. They can feel and manipulate emotions but unlike their faerie counterparts, they can only control the negative emotions such as: sadness, anger, jealousy and fear. They can also create vivid hallucinations of peoples worst fears, nightmares and memories. Feeding off of this fear that they are instilling into the person. Dark Borea often enjoy manipulating a person's emotions and they are happy when they cause these negative emotions. They are normally extremely dark people. Twisted. Some are even so extreme as to become sadists.
ICE BOREAI
Ice Boreai are the most common of all the Boreai, due to the ancient legend of the Sorcerer who cursed a group of Water Faeries. Due to having originated from Water Faeries, Ice Boreai can create, manipulate and absorb ice. This power over ice has affected their personality. Ice Boreai can often come off as cold and harsh however they are mostly cool, calm and patient but if provoked, and their temper is unleashed, they turn into very dangerous beings. It is said that an Ice Borea could even rival a Fire Faerie in its destructiveness. Because of their past, this species does not tend to trust others outside of their species. Making them very cautious creatures.
LIGHT BOREAI
Light Boreai, unlike the Fire Faeries they descend from, do not have problems with their anger. Instead, they are eccentric, energetic and jumpy. They have a power over light and can manipulate, control and absorb light particles.
LIGHTNING BOREAI
Able to create, control, manipulate and absorb electric fields, Lightning Boreai are a mutated form of Air Faeries. Their emphasis on the lightning formed in the storms that the Faeries can create. Much like Air Faeries, this species are cheerful, playful and live in their own little world. However, Lightning Boreai are slightly more pratical and commanding. When their anger is sparked, this species have been known to kill in fits of rage.
METAL BOREAI
Metal Boreai are known for their hard-working, humorless nature. Mutated from Earth Faeries, they are able to manipulate the metallic elements found in the Earth. This involves moving, molding and shaping the metals. They can also make different metals fuse together to create alloys if they so desire. They cannot, however, create or absorb metal.
Killing a Borea is more difficult that killing a human, as they are faster, stronger and more powerful. However, seeing as Boreai do not have miniature forms, then they can be killed in any of the same ways humans can.
*The Boreai Code[/font]
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[li]It is forbidden for a borea to use their powers to harm a human or someone of lesser ability unless the circumstances are dire. An example of this kind of circumstance is if death will result from another recklessly using abilities. Anyone caught using their powers with an intent to harm will have their powers magically bound, from any length of time from a few days to a year, depending on the level of recklessness displayed by the borea. A repeat offence will be punished by either the indefinite binding of powers or death at the hands of The Council. Of course, a certain level of leniency will be shown when dealing with students at the academy, as they are still learning to control their powers.
[/li][li]Special abilities are, as the name implies, special. Things like invisibility and freezing may not be used spitefully, although this law is negotiable under certain circumstances. Failure to adhere will result in the binding of powers for up to six months.
[/li][li]Boreai may not reveal their powers to humans if they have even the slightest doubt that the human will not reveal their existence to others. If the human shares the secret that they have been entrusted with, it will result in the death of both human and borea.
[/li][li]All boreai who are not in a position to be taught how to control their powers by their parent(s) must attend Northvale Academy to learn how to do so.
[/li][li]Like all the other races, Northvale Academy must always have a Representative of our race. Currently, the acting Representatives at the academy are open, open, open, open and Leyla Sevgici..
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**Their Powers[/font]
Physical Strength: Starting strength is approximately half of that of a vampire or wolf. One strength point for a boreai is equal to 1/2 that of a wolf or vampire. If another boreai has more points than another, they are stronger, simple as that. Max 20.[/blockquote][/size]
Stamina: 0-2: Can run at full speed and use powers for 30 mins
3-6: Can run at full speed and use powers for an hour
7-11: Can run at full speed and use powers for 2 hrs
12-19: Can run at full speed and use powers for 3 hrs
20 Max.: Can run at full speed and use powers for 4 hrs
Speed: Starting speed is 10 kmph, increasing by 1 kmph with every point. Max 30 kmph.
Magical Resistance: In general, if a borea has as many or more magical resistance points than another borea has ability points, he or she can negate that borea's powers. However, certain borea are stronger against certain other types of borea. If a borea goes against another of their "dominant" element, they need 2X as many resistance points in order to counteract them. These relationships are as follows:
Ice > Light, Light > Lightning, Lightning > Metal, Metal > Ice
Each of these has one element that it is especially strong against and one that it is weak against. Their maximum number of resistance points is 20. Dark Boreai are weak against all other elements, however their maximum resistance is 50 points.
Magical Ability: Ability. This stat determines the amount of power a faerie possesses. The more points assigned, the stronger they are, to put it simply. If a borea has more of these points than another borea, they are stronger (this does not necessarily mean that the weaker faerie cannot cause them damage). The ability points go like such:
0-10 - Block 1 of powers.
11-20 - Block 2 of powers.
21-30 - Block 3 of powers.
31-40 - Block 4 of powers.
41-50(max) - Block 5 of powers.
Depending on their number of posts/level they unlock certain abilities. The abilities vary depending on the type (ice, lightning, light, metal and dark)
Dark
Negative emotion sensing and influencing, nightmare and hallucination induction...reenergize through fear and sadness
-control small (sense intense sadness/anger/fear)
-control medium (sense non-suppressed negative emotions, put people on edge), cause nightmares through direct contact
-control medium-large (noticeably create negative emotions if there is no resistance), cause nightmares remotely, cause paranoia, can read a person's greatest fears/worst memories
-control large (noticeably cause negative emotions), cause severe night terrors, auditory hallucinations and panic
-total control, cause vivid auditory and visual hallucinations, induce panic or rage in a crowd (create a mob)
Ice
Snow, balls of ice, freezing...reenergize in cold temperatures, the colder the better.
-control small (several snowballs/icicles), no freezing power
-control medium (control a medium-large snowman), can freeze a bucketful of water/etc
-control medium-large (create snow/ice golums up to 10' tall), freeze a small pond
-control large (create small blizzards/ice storms), freeze a normal-sized lake
-total control (create severe blizzards, control large amounts of snow and ice), can freeze the area around them up to two miles in diameter
Light
Light beams, enhanced vision, invisibility...reenergize in sunshine
-control small (create baseball-sized balls of light), slightly above average vision, no invsibility
-control medium (create basketball-sized balls of light), vision of an eagle/hawk, can reduce visibility (slight translucency)
-control medium-large (focus light to burn through thin, vulnerable materials), can see ultraviolet light, short-term invisibility only of self
-control large (focus light to burn through wood/other vulnerable materials), can see infrared light, can remain invisible a couple of hours, short-term invisibility of another person or object
-total control (focus light to burn through a piece of steel 3" thick), x-ray vision, extended invisibility of self and a few other people/objects
Lightning
Static charge, electrec bolts, EMPs...reenergize through electrical charge
-control small (create small shocks/zaps- mildly painful), no EMP
-control medium (power a few lights, need direct contact, create painful shocks), can burst a few lightbulbs
-control medium-large (power lights or small TVs remotely, shock strong enough to create muscle spasms), can put out the power of an average-sized house
-control large (power a large TV or stereo remotely, shock strong enough to cause breathing difficulties), can put out the power of a small neighborhood
-total control (power most electrical objects with ease, shocks leading to death), can put out the power of a small town
Metal
Metal shaping, bending, some technopathy...reenergize through contact with iron
-control small (metal the size of a fist), no technopathy
-control medium (size of a chair), manipulate more mechanical machinery like clocks
-control medium-large (size of a room), turn on small appliances
-control large (size of a house with difficulty), operate a car remotely
-total control (size of a normal ship), operate a medium-sized factory remotely