Post by The Council on May 28, 2013 22:46:50 GMT
**General Information[/font]
All Faeries believe in a diety and it is the God or Goddess of their element that becomes their surname. The element that a faerie has control over does not depend on their lineage but instead their personality. Half-blood faeries usually take on the surname of their human parent as some believe that half-bloods are not connected to their God or Goddess like pure bloods. Half-blood Faeries still have the same amount of power and range of abilities, however, as pure-bloods.
All Faeries, whether pure-blood or half-blood will age five years per century. This means that they can live to over two-thousand years old. They age normally, however, much like humans, until they are eighteen years of age. As soon as they hit adulthood their ageing process then slows. Faeries also have a miniature form. In this form they usually stand to five inches high (give or take a few centimetres depending on the normal height of the faerie). When in the miniature form, faeries also have wings.
Air Faeries
The deity for the air element is Aether, the Goddess of Air. Air Faeries have control over the wind and the weather. The personality of an Air Fae tends to be cheerful and playful. They're nearly always friendly and kind. They also tend to live in their own little bubble.
Earth Faeries
The deity for the Earth Element is Gaia, the Goddess of the Earth. Earth Fae are able to grow and manipulate plants, move rocks and mud and also cause tectonic plates to shift - causing earthquakes. Earth Faeries tend to be strong realists and good warriors too.
Fire Faeries
The deity for Fire Faeries is Hephaestus, God of Fire. They can create and manipulate fire. Due to controlling such a temprermental element, Fire Faes are often irrational, quick to anger and have an attitude. They are often ruled by their emotions of which they have difficulty controlling.
Soul Faeries
The deity for Soul Faeries is Psyche, the Goddess of the Spirit. These Fae have the ability to sense and manipulate the emotions of others around them. If powerful enough, they can also communicate with others telepathically. Soul Faeries tend to be very dependent on others and are quite shy and reserved.
Water Faeries
The deity for Water Faeries is Oceanus, the Goddess of Water. This species of fae are able to manipulate water but are unable to create it. If a Water Faerie is powerful enough they can also channel the healing properties in water and use this to heal wounds and even resurrect a person that has passed. Most of the time these Fae have a relaxed attitude, tending to just go-with-the-flow. They are nearly always calm however if angered, they become a force to be reckoned with.
Killing a faerie is harder than killing a human, as faeries are stronger and more powerful. This is especially true of water faeries, as healing comes as part of their abilities. However, in their human form, they can be killed in many of the same ways as humans. Faes are harder to kill once they are in their miniature form, as they are faster and smaller, more capable of dodging any attacks that may be thrown against them. However, the easiest way to kill a faerie in this form is to remove their wings.
*The Faerie Law[/font]
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[li]It is forbidden for a faerie to use their powers to harm a human or someone of lesser ability unless the circumstances are dire. An example of this kind of circumstance is if death will result from another recklessly using abilities. Anyone caught using their powers with an intent to harm will have their powers magically bound, from any length of time from a few days to a year, depending on the level of recklessness displayed by the faerie. A repeat offence will be punished by either the indefinite binding of powers or death at the hands of The Council. Of course, a certain level of leniency will be shown when dealing with students at the academy, as they are still learning to control their powers.
[/li][li]Special abilities are, as the name implies, special. Things like air cutters and temperature control may not be used spitefully, although this law is negotiable under certain circumstances. Failure to adhere will result in the binding of powers for up to six months.
[/li][li]Faeries may not reveal their powers to humans if they have even the slightest doubt that the human will not reveal their existence to others. If the human shares the secret that they have been entrusted with, it will result in the death of both human and faerie.
[/li][li]All faeries who are not in a position to be taught how to control their powers by their parent(s) must attend Northvale Academy to learn how to do so.
[/li][li]Like all the other races, Northvale Academy must always have a Representative of our race. Currently, the acting Representatives at the academy are Alejandro Gaia - on trial, open, open, open and open.
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**Their Powers[/font]
Physical Strength: Starting strength is approximately half of that of a vampire or wolf. One strength point for a fae is equal to 1/2 that of a wolf or vampire. If another faerie has more points than another, they are stronger, simple as that. Max 20.[/blockquote][/size]
Stamina: 0-2: Can run at full speed and use powers for 30 mins
3-6: Can run at full speed and use powers for an hour
7-11: Can run at full speed and use powers for 2 hrs
12-19: Can run at full speed and use powers for 3 hrs
20 Max.: Can run at full speed and use powers for 4 hrs
Speed: Starting speed is 10 kmph, increasing by 1 kmph with every point. Max 30 kmph.
Magical Resistance: In general, if a fae has as many or more magical resistance points than another fae has ability points, he or she can negate that fae's powers. However, certain fae are stronger against certain other types of fae. If a fae goes against another of their "dominant" element, they need 2X as many resistance points in order to counteract them. These relationships are as follows:
Water > Fire, Fire > Air, Air > Earth, Earth > Water
Each of these has one element that it is especially strong against and one that it is weak against. Their maximum number of resistance points is 20. Soul fae are weak against all other elements, however their maximum resistance is 50 points.
Magical Ability: Ability. This stat determines the amount of power a faerie possesses. The more points assigned, the stronger they are, to put it simply. If a faerie has more of these points than another fae, they are stronger (this does not necessarily mean that the weaker faerie cannot cause them damage). The ability points go like such:
0-10 - Block 1 of powers.
11-20 - Block 2 of powers.
21-30 - Block 3 of powers.
31-40 - Block 4 of powers.
41-50(max) - Block 5 of powers.
Depending on their number of posts/level they unlock certain abilities. The abilities vary depending on the type (water, air, fire, earth and soul)
Water
Jets, balls of water, shapes.... can reenergize entering bodies of water, the larger, the more energy.
- control small (droplet to bucket), no healing powers
- control medium (bucket to bathtub), can heal small cuts
- control medium-large (up to half an olympic pool), can heal superficial wounds, broken bones, non-life-threatening illnesses that aren’t too severe.
- control large (olympic pool and a bit), can heal severe wounds, poison and life threatening illnesses
- total control (awesome bodies of water like tsunamis and such), full healing powers. Resurrection is possible but it’s fatal for the faerie using it, so, in short, the dead person lives once again but the faerie dies.
Fire
Fireballs, flamethrowers, shaping fire.... reenergizes through heat (sun, radiators, lava, etc) - the hotter, the more energy. If the source is natural, it provides better quality energy.
- small fires (tiny bonfires, etc), slight temperature control (a few degrees celsius either way)
- medium fires (size of a room), some control (enough to perceive), can create ‘cold’ flames.
- large fires (size of a house), more control (bring water to freezing point and boiling point)
- massive fires (larger than a house, forest fires, etc), change temperature of most liquids, items with ease
- total control (but should stay realistic, like no putting out the sun or stuff like that)
Air
Gusts of wind, air manipulation, air cutter (sharp, slicing gusts). Reenergizes with wind blowing on them. Stronger the wind, the more energy. (fan, plane turbine, wind, etc). If the source is natural, its better quality.
-limited air control (blow out a candle), no weather control
-some air control (blow a door closed), very slight weather control (keep rain at bay a few minutes)
-moderate air control (stinging wind, blow over a small child, weak air cutter), some weather control (clear a small rain storm)
-advanced control (strong air cutter, blow over an adult), can control clouds up to a mile away, excluding hurricane-force winds
-total control, can cause or stop hurricane-force winds, tornados.
Earth
Plant growth, plant control, tectonic control, create poison spores.
- very limited control (can make a small seed sprout), no tectonic control
- limited control (can grow small plants and flowers), slight tremors
- moderate control (can manipulate small plants and flowers, grow small saplings), small earthquakes, can create poison spores (not yet exceedingly toxic)
- advanced control (can manipulate most plants, grow trees), moderate earthquakes
- total control, devastating earthquakes
Soul
Emotional intuition, emotional control, telepathy
- very limited control (sense intense emotions), no telepathy
- limited control (sense non-suppressed emotions, cheer people up a bit), only hear intentionally communicated thoughts.
- moderate control (noticeably control emotions if there is no resistance), hear thoughts if there is no resistance, speak into the minds of others.
- advanced control (noticeably control emotion), fight resistance to telepathy, implant images into the minds of others.
- total control. Can cause others to have hallucinations on both a visual and auditory level.
Control: The points assigned to this stat should be equal or one or two points off the amount assigned to "ability". What this stat does is determine how much power the faerie can control. If their control is lesser than their ability, they cannot control their powers when they are at their full potential. If it is higher, they possess excellent control, almost flawless. A faerie with control significantly less than his or her ability is very dangerous.