Post by The Council on May 30, 2013 23:39:16 GMT
**General Information[/font]
Werewolves have the ability to change into their wolf form whenever they wish. The only exceptions to this are when there is a full moon - throughout this entire period the werewolf remains in their wolf form and their wolf has taken over - the other exception is when a female werewolf is pregnant. Then they are unable to change even at a full moon and only transform again when the child has been born.
It is often found that werewolves see their wolves as a seperate person to themselves. This is true in many ways as the wolf is often quicker to anger, more impulsive and relies totally on their instincts. The moon is what effects the level of control the wolves have over their human. At a new moon, the wolf is at its weakest and the human has the most control. At the full moon, however, the wolf has control over the human. This effect can be reversed if, and only if, the werewolf takes the Lupus Plenilunij Imperium potion (which is supplied at the Academy). The human will still change at the full moon if they take the potion but they will be in charge of their wolf.
Werewolves have a slower aging process than humans. A bitten werewolf will age to roughly three-hundred years old as long as they are turning often enough. A born werewolf can live as long as eight-hundred years if they turn often enough. Born werewolves have the ability to turn mortal if they stop changing. This is an incredibly difficult process as it involves the human gaining control over their wolf even at full moon. Becoming mortal most often happens when a werewolf falls for a human or sorcerer so they are able to age at the same rate.
When in wolf form, werewolves look like any normal wolf apart from being a few inches larger. Their fur colour is the same as the human's hair colour and their eye colour is also the same as the human's.
Pureblood werewolves that are cast out by their pack are usually banished for something their pack and/or their Alpha considers a pack crime. This act is called being deemed innominata which translates from Latin to English as 'No Name' because these wolves may no longer hold the pack name as their own. Instead, they will either just go by their first names or use 'Innonminata' as their surname and be lone wolves.
To kill a Werewolf in wolf form, you need either silver (as soon as this metal enters the bloodstrean it is fatal), the venom of a vampire, the ability to use the interneco curse. If the Werewolf is in their human form they can be killed in the same ways as a human. If the Werewolf shifts after a fatal wound made in their human form, they can delay the process of death by a couple of hours.
*The Werewolf Pact[/font]
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[li] Within packs, an Alpha's word is law. Alphas can either inherit their position from their former Alpha parents when they die or, they can challenge their parents for the position. Other werewolves within the pack unrelated or not may also challenge the Alpha. Werewolves take challenges seriously even between family members. They do not give leniency to their parents, siblings, children, any other relatives or friends. In challenges, werewolves fight until either one wolf submits or is killed. If the Alpha submits or is killed, they will be stripped of their position and the challenger will become the new Alpha.
[/li][li]Werewolves are forbidden to shift in front of humans outside of Northvale. To do so is risking the exposure of the supernatural races - something of which the Council takes very seriously and it will result in harsh punishment.
[/li][li] It is forbidden for one wolf to kill another unless it's part of an individual pack's hierarchy because the Council understands that werewolves are known to kill members of their pack to gain higher position. If the other members of the pack disagree with the killings, they may act as they wish. If things go too far and the Council feels a pack's feud is getting too out of hand then they will intervene and their word on the matter will be final.
[/li][li] To take another wolf's mate is taken very seriously. When two wolves become mated they are mated for life. It is a bond that is very strong - they become two halves of one whole- and in some cases this bond isn't even broken through the death of one of half. Therefore, to take another's mate in anyway will result in the Council allowing the offended wolf to do what they will with the offending wolf.
[/li][li] Werewolves may only turn four individuals into Werewolves per year. To turn any more will result in the Council sentencing the newly made Werewolves to death.
[/li][li] New werewolves become a member of their maker's pack (if their maker has a pack) but it is not uncommon for a werewolf to be rejected by the pack or their maker.
[/li][li] All new werewolves must stay with their maker in order to learn the supernatural laws, how to control their wolf and basic hunting skills. If the new werewolf is rejected by their maker or their makers pack, they must be sent to Northvale Academy to receive proper instruction.
[/li][li] Lone wolves must respect the territory of other wolves, especially packs. If not, then they must understand that their disrespect is likely not to be tolerated.
[/li][li]Like all the other races, Northvale Academy must always have a Representative of our race. Currently, the acting Representative at the academy is open.
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**Their Powers[/font]
Speed
Starting speed is 80kph/50mph, and each point increases this by 5kph/3mph. Max 30.
Strength
Starting strength is slightly above the average wolf. If another wolf or vampire has more points than another, they are stronger, simple as that. Max 30.
Agility
Like strength, this starts slightly above an average wolf and is measured in comparison to vampires and other wolves. Max 30.
Durability
0-2: Can still stand after punches and kicks
3-5: Can still stand after blows from non-metallic bars, bats, etc
6-9: Can still stand after blows from heavier metallic objects
10-13: Can still stand after being hit by a car at <30mph
14-17: Can still stand after being hit by a car at <40mph
18-22: Can still stand after getting shot in a non-vital area
23-29: Can still stand after getting hit by a bus
30: Max. Can still stand (but not necessarily survive afterward) after getting shot in the abdomen
Senses and instinct
Starting senses: Smell 2.5km/1.5mi away, hear 10km/6.2mi away, can smell fear and distinguish between individuals they have encountered before and different races. With each additional point, can smell .2 km further, hear .5km further.
2-4: Can smell other strong emotions such as lust, depression, love, anger.
5-8: Can distinguish age and general personality (danger, aggression)
9-13: Can smell subtler emotions such as anxiety, sadness, joy
14-19: Can sense physical condition such as illness, pregnancy, injury
20: Max. Can tell who someone hugged two weeks ago and what that person had eaten for breakfast.
Stamina
0-2: Can run at full speed for 30 mins
3-6: Can run at full speed for an hour
7-11: Can run at full speed for 2 hrs
12-19: Can run at full speed for 3 hrs
20 Max.: Can run at full speed for 4 hrs
**The Transformation[/font]
The transformation process of a werewolf is painful. The entire skeletal structure changes. Bones break and reform. The first change a werewolf goes through is often the most painful. It is slow and werewolves cannot control the process. The more often a werewolf changes, the quicker the transformation becomes and also the less prolonged pain they feel. A werewolf can never prevent the pain of transforming but can learn to turn quickly enough so that they only feel the pain for a short moment of time.[/blockquote][/size]
Werewolves can only turn others when there is a full moon and they are in their wolf form. It is the bite of the wolf that will start the process. The only way to prevent from turning is if the person takes the lupi morsus remedio potion within two hours of recieving the bite. After two hours have passed however, the potion is inaffective and instead will poison the werewolf. Vampires will not be transformed by a werewolf bite. The bite is fatal to them.